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Yoshimura served as global producer on the recently-released Dark Souls II: Scholar of the First Sin, an updated version of Dark Souls II with (among other things) a more robust multiplayer system. Speaking with Gamasutra at a recent event, Yoshimura explained his belief that player invasions are popular because they add an element of mystery to the game. “ That’s what makes the Dark Souls franchise so unique.“ “Everything comes from the indirect communication,” says From Software’s Atsuo Yoshimura.
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Popularized by From Software’s Souls games, the concept of players invading each other’s games has inspired developers around the industry to come up with interesting new ways of blurring the lines between single-player and multiplayer experiences.įrom big-budget 2014 debuts like Watch Dogs to more contemporary projects like Dying Light, developers seem excited to pick up what From Software is laying down and play around with ways to inject similar levels of tension and uncertainty into their own work.īut that entails answering a very critical question: what is it about the way Souls games implement player invasions that make them so compelling, and how do you make it work in other contexts? No guarantees Over time I came to relish the thrill of being hunted, and it seems I'm not alone. The hair on the back of my neck prickled with fear t hat another human being was in the game - and somewhere, somehow, they were doing their best to take me out. The first time it happened to me, I almost quit the game.